
When I go to try and use them I still get Unknown input format: ‘decklink. The compiler ran for hours and finally spit out my ffmpeg binaries.
#FFMPEG WINDOWS BUILD HOW TO#
Next up, how to compile Chromaprint on Windows with MSVC 2010 using these libraries. Hi Ian, I used your instructions to compile ffmpeg with decklink support however I installed VMware and ran Ubuntu on that because I don’t have Windows 10. Lib /machine:x86 /def:f /out.\lib\avutil.lib FFmpeg 64-bit static Windows build from Version: -git-242c07982a-fullbuild-License: GPL v3 Source Code: Step 13: In the command window, type ffmpeg -version and hit enter. Lib /machine:x86 /def:f /out.\lib\avformat.lib If you need import libraries for MSVC, go to the bin directory on Windows and run the following commands: lib /machine:x86 /def:f /out.\lib\avcodec.lib Ta-da, in ~/code/mingw32/install/ you now have everything you need to compile applications that use FFmpeg with MinGW32. Here is a simple guide how to get a working version using MinGW32 on a Ubuntu machine: sudo apt-get install mingw32 yasm avcodec-52.dll from HawkEye's FFmpeg Windows Builds has 11MB, mine has 1MB).

FFmpeg is a huge project, I definitely don't want to distribute all the video codecs that it supports (e.g. :)įor projects like Picard or Chromaprint, when I'm doing a Windows build, I need a minimal version of FFmpeg that can decode audio files, but not much else.


Another post intended mainly for future me, I tend to lose and re-invent this kind of stuff if it's not public.
